What's new
When the game says a new version of Earth is ready, this is what changed. Your world comes with you.
Newest: three new beasts, Write on the Earth, and five new powers
- Three beasts. The Dragoose (half goose, half dragon, honks fire), the Octopug (a pug's face on an octopus, very interested in harbours) and the Hamsterodon (it puts a whole city's people in its cheeks and spits them out in the next country). Release them from Meddle. One of each at a time.
- Write on the Earth. In Paint, tap Write, type a word and tap where it goes: it is painted across the land.
- Raise the dead brings a fallen nation back on its old land. Swap places makes two nations trade lands. Found a faith spreads border to border, and the faithful stop fighting each other. Quake, and on a phone, shake it. The seas rise, everywhere at once.
- Call a war. When two big nations go to war, Max asks who wins. Thirty years later he tells you if you were right.
- The Huge Brush: your first stroke is free.
A quicker Daily God, Paint fixed on phones, headlines beside the globe
- The Daily God takes about two minutes. After your first act time runs at 4x, and Skip to the verdict jumps to your score whenever you are done. The Daily God button now says what it is before it starts a new world.
- Paint works properly on phones. The time controls were sitting on top of the brushes. The brushes now have their own row.
- Headlines sit beside the globe on computers, so the front page never covers the place it is about. On phones a headline waits until you close the power wheel.
- Leaders talk less about nothing. The world's own small talk comes at most once every ninety seconds. Anything you cause still gets an answer at once.
- Long nation names no longer break in the middle on the wheel. Max's to-do and the Daily God goal no longer cover the year. Making a private Earth for friends tries again if heaven's door is slow.
12 more ages, 25 in all
- More years to start in. You asked Max for new maps and ages more than anything else, so the Ages button now goes from 1000 BC to 1994: 500 BC, Rome at its widest in 200, the Vikings in 1000, the eve of Genghis Khan in 1200, Timur in 1400, 1530, 1700, the brand new United States in 1783, 1900, 1920 and the year the Soviet Union was gone.
- Year 1 and the year 1000 are free for everyone, along with every modern age. The other ancient and medieval ones are part of God's Edition, and each opens free once so you can see if you like it.
- Sharing a video or a front page is quicker. The Share button now sits on top, a stray tap no longer closes it, and sharing a video copies a caption you can paste under it.
The glossy sky look, now a choice
- Glossy sky look (2007). A god wrote to Max asking for Frutiger Aero. Heaven obliged: a shiny toy globe in a blue sky, glass buttons, bubbles, new pictures on the big headlines, era skies, a new soundtrack and sound effects, and Max reads his own notes out loud. Turn it on in Settings, "Glossy sky look (2007)". Turn it off the same way.
- The old map is the main look again. We tried the glossy look on everyone for a night. Most gods played longer on the parchment atlas, so it stays the default. Your choice is remembered on this device.
- Smoother maps in the Earthpedia for anyone on the glossy look.
Daily God up top, the Daily streak, and the Earthpedia writes itself
- Daily God is up top. One world a day, the same for everyone. Earth, Live steps aside: most gods play their own Earth, so that is what the game is built around now. (Earth, Live still runs for anyone who has the link.)
- Fewer headline cards. The same kind of news comes at most once every minute and a half, so a meteor spree no longer buries you in front pages.
- Daily God has a number and a streak. Finish the day and get your result as three squares, one for each century, to share. Come back tomorrow to keep the streak.
- The Earthpedia writes itself. The moments you share get their own pages, and the what-if pages show how players' own runs went.
- God's Edition. One thing in the shop now, once, for life: the lost ages (the year 1 and the Mongols in 1279), the Huge brush for painting a continent in one stroke, every meteor colour, and a gold seal on your god's page. The free game stays the whole game.
- Shared pictures carry the address and a scan code. The +100 years card names who rules. Prayers and the install offer wait until the screen is clear, and the headline card no longer hides the place it is about. Faces on nations show when you come in close.
2026-11-06 (evening): play with friends, new ages, a livelier Earth, Live
- Signing in on phones works. Google sign-in now opens Google's own page and brings you back, instead of a popup that phones and the Reddit app kept losing.
- Who is on Earth, Live. Once you get the hang of your own world, a card tells you how many gods are on the shared Earth right now, with one button to join them.
- Play with friends. Your own Earth for a link: tap Play with friends (in What if, or the menu), then Invite friends. Up to 20 gods, small acts free and thirty big ones an hour each, everyone sees everything, and time waits while nobody is in. The most asked-for thing in Max's box.
- Ages. A new button up top starts a fresh Earth on the real borders of 1492 (the Aztecs, the Inca and the Ming, Columbus somewhere at sea), 1815 (Napoleon has just lost), 1880, 1914, 1938, 1960 or today. You asked Max for "new maps or ages". Here they are.
- Earth, Live: the continent's will. When gods across one continent use the same power on several nations within ten minutes, the whole continent strikes them all again at once, with its own front page.
- Earth, Live on arrival: the feed shows what other gods just did, and a first visit starts with a meteor in your hand.
- The Undead have a story now. Their leader brags about each city they eat, the paper notices when they hold a tenth of Earth, and after 200 years the hunger passes and they open a bakery.
- Music that follows you. An ancient theme before the year 1000, war music when you start smiting in earnest, and a triumph when one nation takes a third of the world.
- The gift shop needs no account. Buy as a guest; sign in later and it follows you.
- Daily God shows you the nation it is about, and skips to your score after your twelfth act.
- Your first tap on a country shows where to start. Bahasa Indonesia is here. Phones that struggle with 3D get a lighter second try.
2026-11-06 (night): your ideas, built
- Grow things. Raise land far from everyone and Atlantis rises there. Send settlers from a nation to empty land, and turn any city into a Great city.
- Tsunamis. A meteor that lands in the sea sends a wave into every coastal city nearby. (A reader pointed out the ocean shrugged meteors off. It no longer does.)
- Poke the Crabcat. A bold neighbour may wake it from its nap. It remembers who did it.
- Earth, Live: the crowd's will. Every ten minutes the choice of the most gods strikes again, harder, with its own front page.
- Earth, Live: plan for later. Tap ๐ and your next act lands in 1, 3 or 8 hours, so you can still play god while you sleep. Come back and see what it did.
- Earth, Live: a fair board. Countries rank by acts per god, so a small busy country can beat a big quiet one.
- Holy Fire to try: after a few meteors, the next one falls in Holy Fire on the house.
- Updates no longer interrupt you: a new version loads on your next visit.
- Crimea is shown as part of Ukraine, its internationally recognised border.
2026-11-06 (later)
- Your world keeps going while you are away. Come back and the front page tells you what happened.
- The sea answers: tap open water for Raise land, Meteor or Volcano. Land nobody rules has its own wheel too: found a nation there.
- ๐ Dials in the time bar, and Max offers to film your history after a few centuries skipped.
- Brag about a feat in one tap. New gods on Earth, Live get fifteen acts in their first hour.
- The throne's questions come to the bottom of the screen, and go away if you are busy invading.
2026-11-06
- God's dials (in the menu): War, Unrest, Pace and Nature for the whole world. Turn Nature to Biblical and the Earth smites itself.
- Curse a bloodline: three hundred years of bad luck for a nation and every nation born from it.
- Flood and Raise land: move the coast. Drown a city, or raise a new island and watch who settles it.
- The throne: possess a nation and its ruler gets big questions. Marry or betray, temple or war, army or bread.
- Release the Crabcat: two hundred years of naps on capitals, small nations knocked off the map, and a cult or two. You can become it.
- Feats: nine firsts the heavens write down for good, on Your god.
- New faces: countryball eyes that read from orbit.
- Tell Max what to add (in the menu), a full guide, and a tidier phone screen.
2026-11-05 (later)
- The wheel: tap a country and its powers spin out; the power you just used comes back first, marked again.
- Earth, Live: one Earth everyone plays at once, five acts an hour, a feed, country teams, shields, a weekly prophecy and a brag line.
- The End of the World: every Sunday the live Earth ends, its final front page goes into Past Earths, and you can watch it again.
- The Butterfly has its own gold button: your Earth beside the one without you.
- Undo a century: rewind 100 years, three times a world.
- Wonders from golden ages, and healing craters and ruins.
- Your god: a profile and a title that grows; the Heavenly Gift Shop: Patron and meteor looks, never power.
- Free timelapses up to 2,000 years, tall or wide.
- The Earthpedia: a what-if page for every country, in 17 languages.
- Bright nation colours and names you can read from space, fewer buildings, and SECOND STRIKE's soundtrack.
- Tell Max what to add, in the menu.
2026-11-05
- Daily God: one world a day, the same for everyone, with a board.
- Describe a world in your own words.
- Paint: brush any land into any nation, or found a new one.
- Start in 1914, 1938 or 1960, on the real borders.
- Faces on nations, with a face editor.
- Zombies. Attack, Ally, Build a city, Boost, Gold, Rename.
- A calmer first few minutes: one voice at a time.
- Updating now keeps your world.