About
The real Earth. Every country. You are the god above it. And an intern called Max is taking notes.
The idea
Play God on Earth is a god game on the real planet. Every country that exists today is on the map, with its real borders and cities. Its leaders have tempers, ambitions and bad ideas, and history runs on its own: wars, alliances, revolutions, golden ages, empires that rise and fall over ten thousand years.
You do not run a country. You are above all of them. Drop a meteor on a capital, hand a small nation a golden age, whisper "trust no one" into a king's ear, or simply watch. The world answers in its own voice: a front page in the Earth Gazette, a leader complaining about the heavens, a nation that will hold a grudge for three hundred years.
Why it exists
Every map game we loved made you a general. We wanted the other view: the one from above, where the question is never "how do I win?" but "what happens if...?" What if the whole world turned on France? What if the Roman Empire came back? What if nobody touched anything for ten thousand years? Every what-if is one tap away, and every one plays out for real.
And every world becomes history. The Earthpedia is the history book the players write without meaning to: a page for every what-if with the real results of everyone who tried it, a page for every big moment people share, and Daily God, one world a day that everyone plays, with a result to share and a streak to keep.
How it feels
A 16-bit map on parchment, like an old atlas that has started to misbehave. Strong colours, ink borders, names you can read from space. It changes with the age: sepia in the old world, steel and smoke in the industrial one, cold teal in the far future.
The world takes itself seriously. That is the joke. Leaders announce "peacekeeping wars", newspapers report your meteor with a straight face, and nobody thanks you for a golden age.
Nothing waits for you. Nations fight, split and make up while you are busy. Come back after a coffee and three empires have fallen.
The engine is deterministic: the same seed and the same acts give the same history on every phone and computer. That is why a shared link replays exactly what you saw, and why the Butterfly can show you the Earth that would have happened without you.
The cast
Max (Maximus Prime, if you are filling in a form) is heaven's junior intern. He narrates, keeps the ledger, comments on your choices and has opinions he was not asked for. He is tired. He has been tired since the Bronze Age.
The leaders of every nation speak for themselves, each with a temper: the paranoid general, the greedy tycoon, the dreamer, the zealot, the coward who calls it strategy. Whisper to them and they change.
The Crabcat is real. Max found it on a beach, named it Biscuit and insists it is a holy animal. It is not. Release it and it roams the Earth for two hundred years, sleeping on capitals (whole nations hold their breath until it wakes), knocking small countries off the map and founding the occasional cult. Please do not make eye contact with the Crabcat.
The nations have faces now, countryball style: two eyes, no mouth, and a mood the world gives them. Smug when they grow, a vein when they are at war, X eyes when they are gone.
What we promise
- Free to play, in your browser, on a phone or a computer. No download, no account needed.
- No pay to win. The shop sells one thing, God's Edition (the ancient and medieval ages, the Huge brush, meteor colours, a gold seal), never power over anyone else's Earth.
- No clutter. Tap a country, choose its fate. Everything else lives in one menu.
- Made up history, real planet. Nothing in the game is a claim about real people or events.
Who makes it
Play God on Earth is made by Kyle Clouthier, mostly at night, at Clouthier Simulation Labs in Petawawa, Ontario, Canada. It grew out of SECOND STRIKE, a world war game whose players kept asking for less war and more god. So this is that game.
Ideas, bugs, press or a world you made that you are proud of: get in touch.