How to play
You are God. The Earth is real, its history is not. Tap a country and see what happens.
Start in ten seconds
1. Spin the Earth
Drag the globe to turn it, pinch or scroll to come closer. Every country that exists today is there.
2. Tap a country
Its powers spin out around your finger. Tap one and it happens. Missed by a little on a phone? A tap just off a coast still counts the country next to it. Out at sea, the sea has its own wheel (Raise land, Meteor, Volcano), and land nobody rules has one too (New nation, Meteor, Volcano, Relic, the Crabcat).
3. Let time run
History never waits: nations rise, split, ally and fall on their own, and they remember what you did. Close the tab and come back later: your world kept going while you were away (a year for every two minutes, up to 300 years), and the front page tells you what happened.
The wheel
Tap any nation and the wheel opens on it: its name and its share of the world in the middle, the six powers people use most around it (Meteor, Boost, Gold, Revolt, Collapse, Attack), and the four groups (Smite, Bless, Meddle, Talk), each opening its own ring. Tap the middle to go back a ring or close it. The power you just used comes first on the next wheel for half a minute, marked again, so a run of attacks is tap, tap. Attack and Ally take two taps: the nation, then its target.
Every power
Smite
Quake (a quarter of the people in nearby cities are lost; on a phone, just shake it), The seas rise (a third of every coastline goes under, everywhere at once), Meteor (a crater and whatever was in it; into the sea, a tsunami for the coasts nearby), Zombies (a dead city rises and spreads), Volcano, Plague, Curse (a bloodline cursed for 300 years: every 25 years an heir dies, a cousin rebels or the harvest fails, and every nation born from it carries the curse too), Flood (the sea takes the land and the cities on it).
Bless
Raise the dead (tap where a fallen nation once ruled: it rises again on its old capital, angry and in a golden age), Boost, Gold, Golden age (fifty years of plenty, and maybe a wonder), Build a city, Harvest, Shield, Relic (a holy object everyone will fight over), Raise land (tap a nation, then the sea: a new land rises, and the neighbours race to settle it; raise it far from everyone and in thirty years a nation of its own appears, Atlantis first), Send settlers (a nation, then empty land: it founds a town there), Great city (a city triples).
Meddle
Attack, Revolt, Collapse, Ally, Peace, Possess (for a minute the nation is yours: every tap near its border is an invasion, and the throne asks you big questions), Release the Crabcat (see below), Swap places (tap two nations: they trade lands, keep their names and their grudges), Found a faith (it spreads border to border, and nations of one faith stop fighting each other), and the beasts: the Dragoose (a goose with dragon wings that honks fire and burns cities), the Octopug (a pug-faced octopus that drags harbour towns into the sea) and the Hamsterodon (it stuffs a city's people in its cheeks and spits them out in the next country). Everyone meets each beast once; God's Edition summons them whenever you like.
Talk
Prophecy, Whisper (change a leader's temper), Rename, and Send Max, God's intern, to press random buttons.
God's dials
The 🎛 Dials button at the end of the time bar (also in the menu): four dials for the whole world. War (Saints to Total war), Unrest (Loyal to Everyone rebels), Pace (how fast borders move, Glacial to Frantic) and Nature (Asleep to Biblical: meteors, volcanoes and plagues with no god behind them). The middle is the world as it always was. A dial is part of your world's history from the moment you turn it, so a link you share plays the same way. Your own worlds only: the Daily God keeps the same rules for everyone.
Time
At the bottom: pause, 1x, 4x, 16x, 64x and +100 years (one summary headline). ⟲ 100 years rewinds a century, three times a world: your acts after that moment are undone and history runs again from there, exactly as it would have. Keys on a computer: space pauses, 1 to 5 pick a speed, S skips a century. Skip a few centuries and Max offers to film the whole history as a video.
Play with friends
Tap Play with friends (the first tile in What if, or in the menu) and you get your own Earth, with its own link. Tap 👥 Invite friends to send it. Up to 20 gods share it; small acts are free and each god gets thirty big ones an hour, and everyone sees every act as it lands. Its clock waits while nobody is in it, so the world is where you left it. A private Earth lasts 30 days.
What if
Ages
Tap Ages at the top to start a fresh Earth on the real borders of another year. There are 25, from 1000 BC to today: the year 1 (Rome and Han China), 1000 (the Vikings), 1279 (the Mongols), 1492 (the Aztecs, the Inca and the Ming), 1783 (the brand new United States), 1815 (just after Napoleon), 1914, 1938, 1960, 1994 and many more. Empires and colonies are drawn as they were, with the city names of the time. Your current Earth stays as you left it.
Tap What if for one-tap stories: a country against the whole world, a nation of one pixel, the Roman Empire comes back, a civil war, a shattered country, ten thousand years left alone, or a start in another year (see Ages). Or describe a world in your own words and the game builds it.
The Butterfly
After your first act a gold Without you button appears. It shows two Earths side by side: yours, and the same Earth if you had never touched it, with everything you changed in gold, plus who exists only because of you and who is gone because of you. Share both Earths; a friend who opens the link sees them too, then gets their turn.
Prophecy
In Talk: pick a fate (rules the Earth, still stands, falls), a span (100, 300 or 500 years), then the nation. The world runs and judges you: "Prophecy fulfilled" or "False prophet". Long shots are worth more.
Wonders
A golden age that runs its full fifty years with the nation still standing leaves a named wonder at its capital ("The Great Library of Lagos"), with its own front page. It stays for centuries, whoever rules the city later.
Paint
Paint at the top pauses history: tap a nation to paint with, then drag to brush land into it, or found a new nation and name it. Write paints a word across the land in that nation's colour: type it, tap where it goes. The Huge Brush paints a continent in one stroke; your first stroke with it is free. Done brings history back.
Daily God
One world a day, the same for everyone. One goal, twelve acts, three hundred years, a board, and a challenge link for a friend. The globe shows you the nation the goal is about; after your first act time runs at 4x, so the whole day takes about two minutes, and Skip to the verdict jumps to your score whenever you are done meddling. After your twelfth act time races to the verdict on its own. See Daily God.
The throne
While you possess a nation, every fifteen seconds a card asks its ruler one big question with two answers: marry into a neighbour or betray them, build a great temple or march on the weakest neighbour, feed the army or feed the people, crush a proud city or set it free. Your answer happens at once and the leader says it over the capital. When you let go, the front page counts the land you took and the choices you made.
The Crabcat
Max's pet. Half crab, half cat, entirely unholy. Release the Crabcat (in Meddle) on any land and it lives there for two hundred years, doing what cats do:
- It wanders from capital to capital. It never swims: a coast in the way and it turns along the shore.
- It naps on capitals for twenty years. While it sleeps there, that nation waits: nobody dares take its land, it starts no wars and its cities stop growing.
- It knocks small nations off the map, like cups off a table.
- Three naps in one country and a Crabcat cult rises there: thirty years of gold.
- Tap the Crabcat power again while it is out to become the Crabcat for a minute: tap to walk it, then Pounce (it takes the land under it and half a city), Nap on purpose, or Hiss (every nation near it drops its wars and runs).
Let it sleep: now and then a bold neighbour pokes it awake, and the Crabcat walks straight to them and pounces. One Crabcat at a time. When its two hundred years are up it walks into the sea, and you can release another. FEAR THE CRABCAT.
Feats
Firsts the heavens write down for good, read from your world's own history: end a 500-year-old nation with one meteor, drown a capital, see a city founded on land you raised, curse a bloodline five times, marry into a nation and then march on it, make a nation that rules a fifth of the world, a whole century without a war, Nature at Biblical with ten disasters, the Undead holding a tenth of the world. Each one counts toward your title; Your god lists the ones you have and the ones still to chase. When one lands, Brag copies a line about it to share, and Keep it signs you in so it follows you to every device.
Judgement Day
In the menu, whenever you stop: the world judges its god. A title ("The Petty God of Small Islands"), scores for Chaos, Mercy, Meddling and Laughs, your best moment and your prophecies, as a picture to share.
Sharing and timelapses
Big moments make the front page of the Earth Gazette: Front page shares it with a link that replays that exact moment (and a "what if it never happened?" button). Tap a leader's speech bubble to turn their words into a picture. Record a timelapse in the menu: 100 to 2,000 years in 30 or 60 seconds, tall for Shorts and TikTok or wide for YouTube, free, ending on who rules the world.
Your god
Sign in (Google or a link by email) and Your god in the menu keeps your record on every device: a god name, a title the heavens give you as you play (from Junior Deity to Ruler of the Heavens), your acts, worlds, prophecies and wonders, the worlds you shared and the meteor you fall with. Playing never needs an account.
The Heavenly Gift Shop
One thing for sale, once, for life: God's Edition ($2.99). It opens the ancient and medieval ages in Ages (1000 BC, 500 BC, Alexander in 323 BC, 200, 800, the eve of Genghis Khan in 1200, the Mongols in 1279 and Timur in 1400; each one opens free once to try, and the year 1 and the year 1000 are free for everyone), gives you the Huge brush (a continent in one stroke) and every meteor colour (Holy Fire, Void, Frost), and puts a gold seal on your god's page. PayPal or card, no account needed: what you buy stays on your device, and follows you everywhere once you sign in. Nothing gives extra acts or wins: the free game stays the whole game.
The Earthpedia
The Earthpedia has a page for every country and three fates (against the whole world, broken into pieces, a golden age): a real 300-year run each, with its story, its map, where it ranks, and Play this world, which opens the same history in the game.
Tips
- Small countries can win: a golden age plus a relic plus an ally goes a long way.
- Collapse an empire and watch who takes the pieces; Revolt splits a nation from its biggest cities.
- Pause before a big move: acts land at once even when time stands still.
- Settings has Clean view for recording, and switches for faces, bubbles, headlines and Max.
- Ideas, bugs or a world you are proud of: Tell Max what to add in the menu, or contact.

"Read all of this? Bold of you. Most people just drop the meteor." Max, God's intern